What's up on TSW - June 2k6

Hey, Wes here! Sorry about the lateness of the article.

Ok, our situation isn't as great as it's been before. For example is the reason this article is late. I'm a college kid with no life (you'd think this would give me time to write this stuff aye?). Things aren't great but we're working on that.

Things should begin to change, summer has started which means that most of the staff is now mostly free. RL will continued to "get in the way" like it is supposed to but that's ok. Life is what it is. One other problem we have is the lack of growth that has struck recently. The influx of wallpapers, message board goers, and fan videos has decreased. I'm not fully sure why, btu this can be remedied (with help of course).

In addition the position of "Junior Staff" is being created and positions hammered out. To add to growth some of the staff are also working on some other "fan oriented" things to be done. (One focus is increasing the rate at which news can be wrung out of people like me onto HTML pages, hehe).

Anyway, this slot is full. Auf Wiedershien everyone! (Blast I hope I spelled that right...)

Wes (WSonic)


7/16/2006 - Structure and Design
 
It has been mentioned by some that there is a distinct pattern and reason for the names of Sonic characters in the different series that exist. Obvious ones such as Tails (for his two tails) and Knuckles (for the strong spikes on his hands) exist. Others such as Cream (light, sweet and innocent is a brief description, even though this one appears mainly to be a joke on "Cream and Cheese"). Even when American's make something involving this franchise it tends to bleed over. For instance, "Rotor" from both the SatAm and Archie series is a mechanic, hence the name fits rather well.

So the idea of "fitting" themes is not a new one in the Sonic Franchise. But what about adaption to the original design? Or better yet, conscious idea when the designs were originally established. Essentially, each character was built for more than just their main ability or their name. The physical structure as well as internal lends each character their own abilities and personality. The following are a few examples:


Sonic: First and foremost he is built for speed. That's obvious just by looking at him but how else is he built? His arms are shorter than his legs, which are also rather long. The scientific build for a perfect runner includes short arms, long legs, and a backside for balance. Sonic also has a tail which aids to keep him balanced while his legs push him along. SEGA's remake image of Sonic for the newer systems also highlights these features.

Some people might believe it silly that Sonic can fall from such a massive height without injury or, in some cases such as Sonic X, take massive amounts of kinetic force against him and still survive. When considered this is almost plausible based on his design. Sonic has broken the sound barrier before. Most people who tried this before the proper design for doing such a thing exploded. Sonic's structure is built to withstand massive amounts of force placed upon his body.

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Archived Issues:
June 2006 - SEGA's Continued Existence April 2006 - Differences in Fan Gaming on the Rise
March 2006 - Special Stages
January '06 - Changes in Sonic
Shadow the Hedgehog
A Brief History of Sonic the Hedgehog.
Sonic RUSH Mania!