Beyond Good and Evil:
Few video game icons have enjoyed as much long-term success as Sonic the Hedgehog. Sega's blue blur has headlined best-selling games for three hardware generations, he's starred in Saturday-morning cartoons, and last year he even got his own Happy Meal. Nonetheless, Takashi Iizuka, the man behind the hedgehog for the past 12 years, decided it was time for a change. "We didn't want to neglect the Sonic series, though," explains Iizuka. "We wanted to expand it by creating this new kind of franchise that offers something that was never possible in the Sonic games. We wanted Shadow to be a little darker and a bit edgier. We don't want to leave Sonic behind; this is just a different path for us to explore."

      And that path is laden with heavy artillery. Unlike Sega's lovable mascot, the titular anti-hero in Shadow the Hedgehog can wield an assortment of weapons ranging from the rocket launchers to signposts that he rips out of the ground. He'll also man vehicles from time to time. The list of sweet rides you can commandeer includes a two-door convertible sport's car, a military jeep and even an alien hovercraft. "We included the vehicles to increase variety of gameplay within each stage," says Iizuka. The game doesn't stray entirely from its roots, however. The gunplay is mixed with a healthy dose of high-speed platforming to produce an experience that's both new and familiar.

    To bring the protagonist's shadowy nature to the fore, Iizuka's team has presented the player with a moral choice.The game's story revolves around a conflagration between a malevolent alien race called the Black Arms, and the GUN army charged with protecting the planet. Shadow must choose a side....

 

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9/03/05 - ShADOW THE hEDGEHOG iNTERVIEW.
 

Hello TSW Fans: The following is an article from Nintendo Power, September 2005. I have no idea how HyperTails got it, but he surely was l33t to do it. Thanks NintendoPower, I refrained from putting it up till the issue was out. Now, enjoy:

 

We recently sat down with Simon Jeffery, President of SEGA of America, to talk about Sonic, the next-generation consoles and Sega's plans for world domination. The following is the full version of the interview that appears in the September 2005 issue (v. 195) of Nintendo Power.
 
Nintendo Power: First, can you tell our readers a bit about yourself and how you came to work at Sega?
Simon Jeffrey: Yes, I’ve been in the video game business for about 18, 19 years, both in Europe and North America. I’m in the business because I’m a gamer. I work with games all day, and then I go home and play games all night. That’s kind of my life.

 


NP: Judging by the success of Sonic games on GCN and GBA, Sega fans seem to have flocked to Nintendo hardware. Why do you think that is?

SJ: That’s a really interesting question. I think a lot of it is because of the demographic. There seems to be a good match there with the kind of player that Nintendo hardware appeals to. The Nintendo fan, I think, is very similar to the Sega fan of old. And I think Sega and Nintendo have similar software philosophies. A product like Sonic is very family-oriented. It’s all about entertainment rather than trying to be controversial or anything like that. It’s pure, good old-fashioned entertainment. So there’s a very similar set of values, I think, shared between Sega and Nintendo in that respect...

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Archived Issues:
A Brief History of Sonic the Hedgehog.

Sonic RUSH Mania!

March/April 2005