What's up on TSW - Feb 2k6

Alright. So what's up on TSW?

In truth, things have been going rather slow. TF and I have been doing regular weekend updates and all that good stuff, but it all seems rather dry, you know? More wallpapers, more videos ... it's nice and all, but nothing really catchy. Interesting.

Hopefully this will all change soon. But truth to be told, it's all rather out of my hands. We're supposed to be havinga new layout come - that's Devlinth's job. IM him and bug him to work faster and harder. Then the fan games section is supposed to be getting a new look, but that's Aerotails area of expertise. So pester him. The forums are supposed to be getting a new skin, but that's Hypertail's domain. You get the idea.

The point is, TSW is a team effort. TF and I don't have the time or the skills to do everything, especially not the specialized cool projects. These are things the staff have to come through on, or it just won't get done. So, support the staff. IM them and just let them know that there are people out there anxiously awaiting the completion of their projects. After all, maybe they just need to know who they're working for.


2/5/06 - Special Stages
 
It's a key factor to almost every Sonic game. A few exceptions like the "Adventure " games and Game Gear titles such as "Sonic 2" are few and far between. The Sonic games have always been about speed. Both the game play and the technological base for creating/playing the games yell it out. But one factor remains in most of these games that doesn't necessarily follow with this.

The most powerful component of any Sonic game. The key to victory or defeat. Evils such as Chaos and Dr. Robotnik/Eggman have used it. The one factor of the Sonic franchise that has met with considerable change both in style and story. One thing has remained the same, truly the same, about them. They are "A jewel containing the ultimate power." Chaos emeralds. They may be the single most important item, aside from rings, in any Sonic game. They have probably undergone the most changes out of any item in the series. Going from a base of 6 chaos emeralds to 7. Different versions have arisen such as the "Time Stones." To make things more interesting, "Super Emeralds" were introduced when Sonic 3 was combined with Sonic & Knuckles. Changing from just a powerful jewel to a keystone that is fueled by and channels the energy of one's own self, that is their heart. But what about the acquisition of Chaos emeralds?


Despite the changes in story style for these mystic tools another factor is the point of this article. They're never in the same place. For almost 15 years, Sonic games have continued growing. Changing into ever more colorful and dynamic challenges of speed and coordination. Little kids who bumped their heads on a bunk bed following Sonic as they made him jump have either moved on or gotten more interested (people like myself); while new children gain an interest in the Sonic games one thing stays the same. The emerald challenges cause lasting intrigue and a complex play style that usually differs from the actual game. True "Special Stages" themselves, such as the ones in S3&K, seem to be gone for now.

Read full article - Special Stages.



Archived Issues:
January '06 - Changes in Sonic
Shadow the Hedgehog
A Brief History of Sonic the Hedgehog.
Sonic RUSH Mania!